Rummy Game Rules
Welcome to ShuffleXrummy! Here are the rules of the game to help you get started. Please read carefully to ensure a smooth and enjoyable gaming experience.
1. Objective of the Game
The objective of Rummy is to form valid sets and sequences with the cards dealt to you. A valid sequence consists of three or more consecutive cards of the same suit, and a set consists of three or more cards of the same rank from different suits.
2. Number of Players
Rummy can be played with 2 to 6 players. The game is played with two standard decks of cards and jokers. The number of cards dealt to each player depends on the number of players.
3. Dealing the Cards
The dealer shuffles the deck and deals the required number of cards to each player. The remaining cards are placed face down to form the stockpile. One card is placed face up next to the stockpile, forming the discard pile.
4. Game Play
Players take turns in a clockwise direction, with each turn consisting of three phases:
- Drawing: At the beginning of each turn, a player draws a card either from the stockpile or the discard pile.
- Forming Sets and Sequences: After drawing, the player may lay down valid sets or sequences on the table if desired.
- Discarding: At the end of their turn, the player discards one card onto the discard pile.
5. Valid Sequences and Sets
In Rummy, there are two types of sequences:
- Pure Sequence: A sequence formed without the use of jokers. Example: 4♥-5♥-6♥.
- Impure Sequence: A sequence that includes a joker as a substitute for a missing card. Example: 4♠-Joker-6♠.
A set consists of three or four cards of the same rank but must be from different suits. Example: 3♠-3♦-3♥.
6. Ending the Game
The game ends when a player successfully forms a valid hand of sets and sequences and declares “Rummy” by discarding the final card. The opponent’s unmelded cards are counted as penalties.
7. Scoring
In Rummy, points are calculated based on the cards left in a player’s hand when another player declares. The value of cards is as follows:
- Face cards (King, Queen, Jack) are worth 10 points each.
- Number cards are worth their face value (e.g., a 3 is worth 3 points).
- Aces are worth 1 point.
The winner scores points based on the cards remaining in the opponent’s hands. The winner gets the difference between their own total and the opponent’s total points.
8. Joker Usage
Jokers can be used as substitutes in both sets and sequences. However, the player cannot use the joker in a pure sequence (only impure sequences). It can also be used in a set to complete missing cards, but not to complete an invalid sequence.
9. Penalties
If a player fails to form a valid hand and discards all their cards without declaring, they will be penalized based on the points of their remaining cards. The opponent will score those points.